AI Insights · Timothy · April 2025
Top 5 City Building Games in Brazil Q1 2025: Performance Overview
Explore the performance trends of the top city building games in Brazil during Q1 2025, highlighting downloads, revenue, and active users.
In the first quarter of 2025, the city building game category on a unified platform in Brazil showcased diverse performance trends. The data, provided by Sensor Tower, gives us a closer look at how these games fared in terms of downloads, revenue, and active users.
Super City: Building Master from XGame Global exhibited a fluctuating pattern in weekly downloads, starting at nearly 98K at the beginning of January and experiencing a decline to about 37K by the end of March. Revenue for this game peaked early at $32 in the first week of January, but saw a decrease, ending the quarter with minimal earnings. Active users started at approximately 249K and saw a decline, stabilizing around 115K by the end of March.
Gold Rush: Frozen Adventures by SayGames Ltd had an interesting revenue trend, with a notable peak to $277 in late December, followed by a gradual decline and some recovery to $138 by March's end. Downloads began at 30.5K, peaking at 45.6K mid-January, and then steadily declined to around 14K. Active users mirrored this trend, starting at 51K and decreasing to nearly 39K.
Puzzles & Chaos: Frozen Castle from 37GAMES maintained a relatively stable revenue, hovering around $4K to $6K throughout the quarter. Downloads were more volatile, dropping from 30K in December to around 14K by March. The game saw a consistent increase in active users, starting from 176K and reaching nearly 197K by the end of the quarter.
SimCity BuildIt by ELECTRONIC ARTS experienced a revenue peak of $12.4K in early March, with fluctuations throughout the quarter. Downloads began at 19K and showed a declining trend, ending at 14.6K. Active users started at 90K, decreased to 54.9K, and then slightly recovered to 64K by the end of March.
State Connect: Traffic Control from CASUAL AZUR GAMES saw a revenue peak of $150 in January, decreasing significantly to $15 by March. Downloads fluctuated, starting at 12.3K, peaking at 15.2K mid-January, and ending at 12.8K. Active users began at 30.2K, with a decline to around 19.6K by the quarter's end.
For more detailed insights and data, visit Sensor Tower.